Gamified Education for Environmental, Social and Governance Awareness in Higher Education (GenESG), Pr.No: 2026-1-IT02-KA220-HED-000455987

Atanasova-Pacemska, Tatjana and Serafimovska, Hristina (2026) Gamified Education for Environmental, Social and Governance Awareness in Higher Education (GenESG), Pr.No: 2026-1-IT02-KA220-HED-000455987. [Project]

[thumbnail of Annexi-2026-1-IT02-KA220-HED-000455987_20260720_1546, WEB.pdf] Text
Annexi-2026-1-IT02-KA220-HED-000455987_20260720_1546, WEB.pdf

Download (59kB)

Abstract

ESG competencies require interdisciplinary capabilities in sustainability,governance, responsible data use, interpretation of non-financial information and evidence-based decision-making.Curricula are often fragmented: ESG modules, digital tools and analytical skills are not always integrated into coherent pathways that can be transferred across universities.
Project goal is to integrate Environmental, Social and Governance principles into university curricula through a gamified learning system featuring scenario-based challenges, simulations and incentives.

Item Type: Project
Subjects: Natural sciences > Computer and information sciences
Social Sciences > Economics and business
Natural sciences > Matematics
Divisions: Faculty of Computer Science
Depositing User: Tatjana A. Pacemska
Date Deposited: 14 Aug 2026 08:15
Last Modified: 14 Aug 2026 08:15
URI: https://eprints.ugd.edu.mk/id/eprint/38824

Actions (login required)

View Item
View Item