Atanasova-Pacemska, Tatjana and Serafimovska, Hristina (2026) Gamified Education for Environmental, Social and Governance Awareness in Higher Education (GenESG), Pr.No: 2026-1-IT02-KA220-HED-000455987. [Project]
Annexi-2026-1-IT02-KA220-HED-000455987_20260720_1546, WEB.pdf
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Abstract
ESG competencies require interdisciplinary capabilities in sustainability,governance, responsible data use, interpretation of non-financial information and evidence-based decision-making.Curricula are often fragmented: ESG modules, digital tools and analytical skills are not always integrated into coherent pathways that can be transferred across universities.
Project goal is to integrate Environmental, Social and Governance principles into university curricula through a gamified learning system featuring scenario-based challenges, simulations and incentives.
| Item Type: | Project |
|---|---|
| Subjects: | Natural sciences > Computer and information sciences Social Sciences > Economics and business Natural sciences > Matematics |
| Divisions: | Faculty of Computer Science |
| Depositing User: | Tatjana A. Pacemska |
| Date Deposited: | 14 Aug 2026 08:15 |
| Last Modified: | 14 Aug 2026 08:15 |
| URI: | https://eprints.ugd.edu.mk/id/eprint/38824 |
