Jovanova-Mitkovska, Snezana (2025) Pedagogy of gamification: democratic participation and student autonomy. In: EDUizziv "Izzivi poučevanja in vrednotenja znanja", 19-21 June 2025, Slovenia. (Unpublished)
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Pedagogy of gamification. democratic learning and student autonomy.pdf
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Abstract
Gamification has emerged as an innovative pedagogical approach that integrates game elements into non-game educational contexts in order to enhance motivation, engagement, and learning effectiveness. This paper examines the pedagogy of gamification with a specific focus on democratic participation and student autonomy in the teaching and learning process. Grounded in democratic pedagogy, gamification is viewed as a means of positioning students at the center of learning, encouraging active participation, shared decision-making, and responsibility for one’s own learning progress.
The paper presents key theoretical perspectives on gamification and clarifies the distinction between gamification and game-based learning, emphasizing the flexibility of gamified strategies in comparison to traditional games. Core game elements such as challenges, rewards, feedback, missions, and digital platforms are discussed as tools that support inclusive, interactive, and personalized learning environments.
Special emphasis is placed on the potential of gamification to promote student autonomy through self-regulated learning, goal setting, choice, and reflection. At the same time, gamification is analyzed as a mechanism for strengthening democratic values by fostering collaboration, equity, dialogue, and student voice in the classroom.
The paper also critically addresses potential limitations of gamification, including excessive competition, superficial learning, dependency on external rewards, and unequal participation. Practical recommendations are provided to overcome these challenges through cooperative game mechanics, differentiated activities, and a focus on intrinsic motivation.
The findings suggest that when thoughtfully designed and pedagogically grounded, gamification can transform the educational process into a dynamic, engaging, and democratic learning experience that empowers students as autonomous and responsible learners
| Item Type: | Conference or Workshop Item (Speech) |
|---|---|
| Subjects: | Social Sciences > Educational sciences |
| Divisions: | Faculty of Educational Science |
| Depositing User: | Snezana Jovanova |
| Date Deposited: | 11 Feb 2026 08:56 |
| Last Modified: | 11 Feb 2026 08:58 |
| URI: | https://eprints.ugd.edu.mk/id/eprint/38022 |
