Web-based educational game for early screening and support dyscalculia

Tancev, Martin and Koceski, Saso (2025) Web-based educational game for early screening and support dyscalculia. Balkan Journal of Applied Mathematics and Informatics, 8 (2). ISSN 2545-4803

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Abstract

Dyscalculia, a specific learning disorder affecting numerical and arithmetic processing, remains underdiagnosed due to the limited accessibility and engagement of traditional screening tools. This study presents the development and validation of a web-based educational game designed for the early screening and support of dyscalculia in children aged 9–12 years. Leveraging gamification and adaptive learning principles, the platform integrates psychometrically validated tasks within an interactive environment to assess core deficits in number sense, arithmetic fluency, and working memory. Experimental evaluation was conducted, with 16 participants (8 experimental, 8 control) undergoing pre- and post-test assessments using the standardized TEDI-MATH diagnostic tool. Results demonstrated statistically significant improvements in the experimental group (t(14) = 16.72, p < 0.001, Cohen's d = 8.36), indicating the game's effectiveness as both a screening instrument and intervention tool. These findings contribute to the growing body of research on digital learning technologies for special educational needs, offering a scalable solution that bridges the gap between early detection and intervention

Item Type: Article
Subjects: Natural sciences > Computer and information sciences
Engineering and Technology > Electrical engineering, electronic engineering, information engineering
Divisions: Faculty of Computer Science
Depositing User: Saso Koceski
Date Deposited: 03 Feb 2026 08:07
Last Modified: 03 Feb 2026 08:07
URI: https://eprints.ugd.edu.mk/id/eprint/37505

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