Design and Development of a Game for Recognizing and Expressing Emotions

Ivanov, Vlatko and Ivanov, Ratko and Koceska, Natasa (2019) Design and Development of a Game for Recognizing and Expressing Emotions. In: International Conference on Information Technology and Development of Education –ITRO, Zrenjanin, Serbia.

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Abstract

Autism Spectrum Disorders (ASDs), a neurodevelopmental disability in children, is one of the major health concern nowadays. In everyday situations, children with ASD encounter problems related with perceiving, understanding and using non-verbal cues as gestures, tone of voice or facial expression. Considering this facts, it is not surprising that the daily social interactions will be a problem for them. Conventional methods for treating children with ASD such as pharmacotherapy, special education and behavioral therapy, are not always successful and are usually expensive. There is a notable need to develop technology-based methods which will act as a supplement to the traditional ones, in order to make them more effective. CatchMyEmotion is an interactive game designed to measure the perceptual skills that are implicated in the recognition of facial emotions. It is designed and developed to promote
emotional understanding, and to enhance facial and emotional recognition skills in children with ASD.

Item Type: Conference or Workshop Item (Paper)
Subjects: Natural sciences > Computer and information sciences
Divisions: Faculty of Computer Science
Depositing User: Natasa Koceska
Date Deposited: 13 Aug 2019 09:11
Last Modified: 13 Aug 2019 09:11
URI: https://eprints.ugd.edu.mk/id/eprint/22323

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