Trajkovik, Vladimir and Koceska, Natasa and Videnovik, Maja (2017) Methodology for Evaluation of Quality of Experience of Educational Games. [Project]
Full text not available from this repository.Abstract
The integration of new technologies in education combined with appropriate pedagogical approaches creates new opportunities for improving the quality of teaching and learning by increasing the interest of students.
This project presents the use of the "design thinking" methodology in the integration of games in education. The methodology defines the process of creating educational games that begins with an analysis of the needs of students along with the needs of the educational process. Within the project, as an example case study, the application of a game with a video changed reality in the educational process will be analyzed, in order to explore the possibilities and benefits of the proposed technology.
Item Type: | Project |
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Subjects: | Natural sciences > Computer and information sciences Social Sciences > Educational sciences |
Divisions: | Faculty of Computer Science |
Depositing User: | Natasa Koceska |
Date Deposited: | 23 Jan 2019 08:50 |
Last Modified: | 23 Jan 2019 08:50 |
URI: | https://eprints.ugd.edu.mk/id/eprint/21200 |
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