Bogatinov, Dimitar and Angelevski, Slavko and Trajkovik, Vladimir (2011) Model of firearms simulator based on a serious game and sensor technology. In: 5th European Conference on Games Based Learning, 20-21 Oct 2011, Athens, Greece.
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Abstract
The purpose of this paper is to describe a new approach for building a firearms simulator
that is based on a Serious game – Virtual battle space 2 (VBS2) and motion sensor technology used
in Army of Republic of Macedonia (ARM). Motion sensor technology is used to create representative
weapon movement signals and transfer them to the VBS2 API in order to create realistic weapon
movement.
This paper major focus is to give a possible solutions for overcoming the problem with the transfer of
the signals from the sensors to the computer, so that everything is going to be rightly represented in
the virtual 3D engine of VBS2. It also compares this model and the similar models that are in use in
NATO allies, and describe challenges and our plans for future work.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Published by Academic Publishing Limited Reading UK 44-118-972-4148 www.academic-publishing.org |
Subjects: | Engineering and Technology > Other engineering and technologies |
Divisions: | Military Academy |
Depositing User: | Slavko Angelevski |
Date Deposited: | 20 Feb 2015 11:36 |
Last Modified: | 20 Feb 2015 11:36 |
URI: | https://eprints.ugd.edu.mk/id/eprint/12711 |
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