Computer gaming technology for military training – serious games

Angelevski, Slavko and Bogatinov, Dimitar (2014) Computer gaming technology for military training – serious games. Contemporary Macedonian Defence – International Scientific Defence, Security and Peace Journal, 14 (26). pp. 73-85. ISSN 1409-8199

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Official URL: http://www.morm.gov.mk/?page_id=13389&lang=en

Abstract

Information Age brings technologies that provide unparalleled opportunities for military and security force, including Army of the Republic of Macedonia, to develop and adopt new operational concepts for training and experimentation that may radically enhance their competitive edge. Serious games show to have positive impact on training results. Advantages of simulation games lay in the provision of a safe training environment, where users are able to play, test and probe without serious consequences. The purpose of this paper is to give a brief info about computer gaming and serious games, and in line with that to describe a new approach for building a Þ rearms simulator based on a serious game and motion sensor technology. It also compares this model with the similar models that are in use in NATO allies and it describes challenges and our plans for future work. At the end, we are giving initial assessment of suitability of this kind virtual environment for military training.

Item Type: Article
Subjects: Social Sciences > Educational sciences
Divisions: Military Academy
Depositing User: Slavko Angelevski
Date Deposited: 19 Feb 2015 10:19
Last Modified: 19 Feb 2015 10:19
URI: http://eprints.ugd.edu.mk/id/eprint/12694

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