Game-based learning: educational game Azbuka to help young children learn writing Cyrillic letters

Stojmenova Duh, Emilija and Koceska, Natasa and Koceski, Saso (2016) Game-based learning: educational game Azbuka to help young children learn writing Cyrillic letters. Multimedia Tools and Applications. ISSN 1380-7501

Full text not available from this repository.
Official URL: http://link.springer.com/article/10.1007/s11042-01...

Abstract

A working prototype for a mobile application called Azbuka is presented in this paper. The application is developed in a form of interactive educational game for mobile touch screen devices and is intended to help young children to learn writing Cyrillic letters. An important challenge during the research was the design of the graphical user interface (GUI) and game logic that should be acceptable, intuitive and easy to use for the target users i.e. children without previous training or technological experience. In order to investigate the application’s acceptance and its impact on children motivation for learning, the Azbuka application was evaluated in a real case scenario on a selected set of test users. The study results revealed that the children are highly motivated to learn writing Cyrillic using new technologies, which are quickly accepted and adopted.

Item Type: Article
Subjects: Natural sciences > Computer and information sciences
Divisions: Faculty of Computer Science
Depositing User: Natasa Koceska
Date Deposited: 25 Jan 2017 11:40
Last Modified: 25 Jan 2017 11:40
URI: http://eprints.ugd.edu.mk/id/eprint/16973

Actions (login required)

View Item View Item