Model of firearms simulator based on a serious game and sensor technology

Bogatinov, Dimitar and Angelevski, Slavko and Trajkovik, Vladimir (2011) Model of firearms simulator based on a serious game and sensor technology. In: 5th European Conference on Games Based Learning, 20-21 Oct 2011, Athens, Greece.

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Abstract

The purpose of this paper is to describe a new approach for building a firearms simulator that is based on a Serious game – Virtual battle space 2 (VBS2) and motion sensor technology used in Army of Republic of Macedonia (ARM). Motion sensor technology is used to create representative weapon movement signals and transfer them to the VBS2 API in order to create realistic weapon movement. This paper major focus is to give a possible solutions for overcoming the problem with the transfer of the signals from the sensors to the computer, so that everything is going to be rightly represented in the virtual 3D engine of VBS2. It also compares this model and the similar models that are in use in NATO allies, and describe challenges and our plans for future work.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Published by Academic Publishing Limited Reading UK 44-118-972-4148 www.academic-publishing.org
Subjects: Engineering and Technology > Other engineering and technologies
Divisions: Military Academy
Depositing User: Slavko Angelevski
Date Deposited: 20 Feb 2015 11:36
Last Modified: 20 Feb 2015 11:36
URI: http://eprints.ugd.edu.mk/id/eprint/12711

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